Beenox, a development studio for Call of Duty® in Canada, will be expanding its footprint in Québec to include Montréal to support the growth of the franchise and additional ambitious projects. This recruiting investment will seek to increase Beenox’s staff by more than 20% and is the Québec City-based studio’s second major expansion in less than two years under the leadership of Nour Polloni, Studio Head at Beenox. To date, the studio employs over 400 talented game development professionals, including more than 150 hired since last year alone.
“I am very excited to announce the arrival of a new Beenox studio location in Montréal. We are counting on the city’s great diversity of talent to build a team that will allow us to broaden our creative perspective and bring even more diversity to our development. This investment in Montréal is the next key step in our studio’s growth as we continue to support the creative ambitions across the Call of Duty franchise. We want our location to attract local and international talent and contribute to the vibrant video game industry in Montréal,” said Nour Polloni, Studio Head at Beenox.
The arrival of Beenox in Montréal also allows the studio to support its ongoing development projects across Activision’s Call of Duty series. The team has built a solid reputation for its ability to provide essential input to the blockbuster franchise, including creating new content for each season of Call of Duty: Warzone™ as well as collaborating to co-develop an all-new mobile experience within Call of Duty®.
“This second office will allow us to enhance our fields of expertise and grow our creative spirit. Our priority will be to provide our teams with a space that nurtures inspiration and innovation, but also facilitates collaboration, learning and building strong bonds. We want our team to be proud, excited, and comfortable going to the studio,” added Polloni.
Beenox already employs nearly 50 team members in the Montréal metropolitan area. The team is currently hiring for roles in programming, design and art departments, as well as for the mobile team. Nour Polloni and her team now want to offer them an inspiring workspace that reflects the culture of the studio. The location of the Beenox studio in Montréal will be revealed in the coming months.
“The recipe for our success is our studio culture based on three core values: team spirit, excellence and balance. Being a part of the Beenox team is to feel a part of a big, united family where we share the same values and aspirations: passion invested in every aspect of our games, a deep commitment to quality and the ambition to create the best gaming experiences for our community. The Montréal team will be an integral part of the development process for all our projects. We want to keep on growing this culture by hiring people who, like us, care about quality games and who have a desire to succeed together.”
Montréal International and Investissement Québec International are supporting Beenox in its expansion project.
“By choosing Montréal to develop its blockbuster franchise, Beenox is confirming the city’s position as a key hub for international investors as well as for qualified talent seeking to advance their career. Montréal International is committed to supporting the local gaming ecosystem, notably by attracting qualified workers to enhance local productions with their creativity,” said Stéphane Paquet, President and CEO at Montréal International.
“For more than 20 years, Beenox has distinguished itself among video game studios based in Québec. By continuing its expansion here, Beenox is confirming that our technological ecosystem is highly attractive. Our team will work alongside Nour Polloni and the entire Activision team and will continue to support subsidiaries of foreign companies in their activities in Québec so that their investments generate positive spin-offs in all regions,” says Hubert Bolduc, President of Investissement Québec International.
Nour Polloni, who has been leading Beenox for nearly two years, brings over 20 years of experience in video game development to the Quebec City and Montreal teams. After starting her career in major video game studios in France, Nour Polloni joined Beenox in 2011 to develop the Skylanders and Call of Duty franchises as a producer, then executive producer, before becoming studio director.
Beenox is a world-class video game development studio established in Quebec City since 2000. Owned by Activision Publishing Inc, a world leader in the development, publishing and distribution of interactive entertainment products, Beenox can count on a team of highly qualified employees who are proud to succeed together. Their mission: to create games that are memorable for their level of execution and innovation.
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About Montréal International (www.montrealinternational.com)
Montréal International is a non-profit organization funded by the private sector, the governments of Canada and Québec, the Communauté métropolitaine de Montréal, and the City of Montréal. Its mandate is to attract and retain foreign investment (companies and startups), international organizations, skilled workers, and international students to Greater Montréal by providing support services tailored to their needs.